CommonEvent 49
Name = "スキル：遊ぶ181～200"

  999([58])
  ControlVariables([11, 11, 0, 2, 1, 5])
  ConditionalBranch([1, 100, 0, 181, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["gaistvine_fc1", 0, 0, 2])
      ShowText(["\\n<Lisa>I have some artistic talent, of course."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lisa is drawing a picture."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["gaistvine_fc1", 0, 0, 2])
      ShowText(["\\n<Lisa>The Birth of Venus..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lisa struck a pose!"])
      ShowText(["...But nobody was watching."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["gaistvine_fc1", 0, 0, 2])
      ShowText(["\\n<Lisa>I'll steal your heart..."])
      ShowText([""])
      Script(["interrupt_skill(3296)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["gaistvine_fc1", 0, 0, 2])
      ShowText(["\\n<Lisa>Now, let's dance..."])
      ShowText([""])
      Script(["interrupt_skill(2033)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["gaistvine_fc1", 1, 0, 2])
      ShowText(["\\n<Lisa>......"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lisa withdrew into her painting."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 182, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
      ShowText(["\\n<Crowley>The Good Children's Laboratory... Today's experiment is the charge reaction of a thunder stone."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Crowley began a classroom experiment!"])
      ShowText(["However, nobody was listening!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["c_homunculus_fc1", 2, 0, 2])
      ShowText(["\\n<Crowley>Who put water in me?"])
      ShowText([""])
      Script(["interrupt_skill(3307)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
      ShowText(["\\n<Crowley>Let's plant the seeds that came from my body..."])
      ShowText([""])
      Script(["interrupt_skill(3299)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
      ShowText(["\\n<Crowley>Let's pretend to actually fight..."])
      ShowText([""])
      Script(["interrupt_skill(3292)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["c_homunculus_fc1", 0, 0, 2])
      ShowText(["\\n<Crowley>Stop it... Let's settle this with a match of mental arithmetic."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Crowley tried to stop the fight!"])
      ShowText(["...But nobody was listening."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 183, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
      ShowText(["\\n<Torture>......"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Torture is thinking."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
      ShowText(["\\n<Torture>......"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Torture sent a seductive glance..."])
      ShowText(["However, it looked like a glare!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
      ShowText(["\\n<Torture>What is a sinner? Someone guilty of a crime. Moral ethics is not a factor in sin."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Torture began preaching!"])
      ShowText(["...But nobody was listening."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
      ShowText(["\\n<Torture>Let's show off my dance..."])
      ShowText([""])
      Script(["interrupt_skill(2038)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["ironmaiden_k_fc1", 0, 0, 2])
      ShowText(["\\n<Torture>Weeding is the first step in the correction process."])
      ShowText([""])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([445, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Torture is pulling weeds."])
      ShowText(["You obtain \\ii[445]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 184, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["junkdoll_fc2", 0, 0, 2])
      ShowText(["\\n<Francesca>Painting, draw, draw... Ah, a bit of glue."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Francesca is making a plastic model."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["junkdoll_fc2", 0, 0, 2])
      ShowText(["\\n<Francesca>Ready everyone? Adjust your timing... Ha!"])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Francesca is practicing posing positions!"])
      ShowText(["...But nobody was watching."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["junkdoll_fc1", 0, 0, 2])
      ShowText(["\\n<Francesca>I'll attack the enemy on the right."])
      ShowText([""])
      ShowTextAttributes(["junkdoll_fc1", 2, 0, 2])
      ShowText(["\\n<Francesca>Ah, wait... Our balance..."])
      ShowText([""])
      ShowTextAttributes(["junkdoll_fc1", 1, 0, 2])
      ShowText(["\\n<Francesca>Big sister, that's not helping..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Francesca's bodies pull on each other and end up doing nothing at all."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["junkdoll_fc2", 0, 0, 2])
      ShowText(["\\n<Francesca>Take this, as a token of my appreciation."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Francesca presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([359, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain a \\ii[359]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["junkdoll_fc2", 0, 0, 2])
      ShowText(["\\n<Francesca>Now, let's all have a party!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Francesca popped a party popper!"])
      ShowText(["...But nobody joined in."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 185, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["radio_fc1", 0, 0, 2])
      ShowText(["\\n<Radio>MaSter..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Radio is recalling memories of the past."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["radio_fc1", 0, 0, 2])
      ShowText(["\\n<Radio>Flies are fLYing around... ExtermiNating..."])
      ShowText([""])
      ShowText([""])
      Script(["interrupt_skill(3311)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["radio_fc1", 0, 0, 2])
      ShowText(["\\n<Radio>A switch on the top of my HEad... What is it suppOsed to be? It's smaLl..."])
      ShowText([""])
      ShowText([""])
      Script(["interrupt_skill(3306)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["radio_fc1", 0, 0, 2])
      ShowText(["\\n<Radio>ERRoR in the roller function... Gyah!"])
      ShowText([""])
      Script(["interrupt_skill(3293)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["radio_fc1", 0, 0, 2])
      ShowText(["\\n<Radio>Gaga... Piii! Gagaga..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Noises are coming from Radio."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 191, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["kinoko_fc1", 0, 0, 2])
      ShowText(["\\n<Widow>My late husband was sincere and quiet..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Widow begins to tell a story!\nBut no one is listening..."])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["kinoko_fc1", 0, 0, 2])
      ShowText(["\\n<Widow>Today's weather is perfect for spreading spores.\nSpread spread spread..."])
      ShowText([""])
      ShowText([""])
      Script(["interrupt_skill(2941)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["kinoko_fc1", 1, 0, 2])
      ShowText(["\\n<Widow>Ufufufu..."])
      ShowText([""])
      Script(["interrupt_skill(3296)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["kinoko_fc1", 0, 0, 2])
      ShowText(["\\n<Widow>How about some salad...?"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Widow quickly whips up a salad!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([382, 1, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtained a \\ii[382]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["kinoko_fc1", 0, 0, 2])
      ShowText(["\\n<Widow>I discovered a mysterious seed..."])
      ShowText([""])
      Script(["interrupt_skill(3299)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 192, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["nobisutam_fc1", 0, 0, 2])
      ShowText(["\\n<Novy>Creep creep..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Novy is creeping around!\n...But nothing happened."])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["nobisutam_fc1", 0, 0, 2])
      ShowText(["\\n<Novy>Ei, Ei..."])
      ShowText([""])
      Script(["interrupt_skill(3307)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["nobisutam_fc1", 1, 0, 2])
      ShowText(["\\n<Novy>............"])
      ShowText([""])
      ChangeState([0, 191, 0, 11])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["...is taking a nap..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["nobisutam_fc1", 0, 0, 2])
      ShowText(["\\n<Novy>...Give!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Novy picked up a fruit!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([301, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain an \\ii[301]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["nobisutam_fc1", 0, 0, 2])
      ShowText(["\\n<Novy>...Give!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Novy picked up a fruit!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([302, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain a \\ii[302]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 193, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["u_scylla_fc1", 2, 0, 2])
      ShowText(["\\n<Frill>Hey, don't fight!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Frill's wolf heads are arguing!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["u_scylla_fc1", 0, 0, 2])
      ShowText(["\\n<Frill>It's okay, I'm feeding them."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Frill is giving food to her wolves!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["u_scylla_fc1", 0, 0, 2])
      ShowText(["\\n<Frill>My tentacles shall rampage!"])
      ShowText([""])
      Script(["interrupt_skill(2776)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["u_scylla_fc1", 0, 0, 2])
      ShowText(["\\n<Frill>My wolves caught something!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Frill's wolves found some meat!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([329, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain some \\ii[329]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["u_scylla_fc1", 2, 0, 2])
      ShowText(["\\n<Frill>Hey, don't run wild without my permission!"])
      ShowText([""])
      Script(["interrupt_skill(2687)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 194, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["husuma_fc1", 0, 0, 2])
      ShowText(["\\n<Urara>*floating*..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Urara is floating around aimlessly..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["husuma_fc1", 0, 0, 2])
      ShowText(["\\n<Urara>Sticky sticky!"])
      ShowText([""])
      Script(["interrupt_skill(2645)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["husuma_fc1", 2, 0, 2])
      ShowText(["\\n<Urara>Ah...I let out too much digestive juice..."])
      ShowText([""])
      ChangeState([0, 194, 0, 21])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Urara's digestive juices are dissolving her body...\nUrara is being digested!"])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["husuma_fc1", 0, 0, 2])
      ShowText(["\\n<Urara>I'll give this to you!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Urara presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([322, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain a \\ii[322]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["husuma_fc1", 0, 0, 2])
      ShowText(["\\n<Urara>Yooo, let's do it!"])
      ShowText([""])
      Script(["interrupt_skill(3294)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 195, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
      ShowText(["\\n<Maine>Be fascinated by the mermaid's song♪"])
      ShowText([""])
      Script(["interrupt_skill(2080)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
      ShowText(["\\n<Maine>Sleeeep♪ Sleeeep♪"])
      ShowText([""])
      Script(["interrupt_skill(2105)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
      ShowText(["\\n<Maine>Do your best, everyone! ♪"])
      ShowText([""])
      Script(["interrupt_skill(2089)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
      ShowText(["\\n<Maine>I caught this, please feel free to have it♪"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Maine presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([322, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain a \\ii[322]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["mermaid_fc1", 3, 0, 2])
      ShowText(["\\n<Maine>Ufufufu...♪"])
      ShowText([""])
      Script(["interrupt_skill(3296)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 196, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Mink>Coin toss... Eii!"])
      ShowText([""])
      Script(["interrupt_skill(3316)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Mink>Business is thriving♪ Thank you for your patronage♪"])
      ShowText([""])
      ChangeState([0, 191, 0, 156])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Mink sings a song of thriving business!\nGold earned after this battle has increased!"])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["s_mermaid_fc1", 2, 0, 2])
      ShowText(["\\n<Mink>I'm a lil' tired from work.\nLet me get some sleep."])
      ShowText([""])
      ShowText([""])
      ChangeState([0, 196, 0, 11])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Mink fell asleep..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Mink>Here's a gift.\nEat it while it's warm."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Mink presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([405, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain a \\ii[405]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["s_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Mink>Here's a gift.\nIt was from my partner's failed business..."])
      ShowText([""])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Mink presents a gift!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([437, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain a \\ii[437]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 197, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Lolitta>Firing artillery!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lolitta issued an order!\n...But nothing happened."])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Lolitta>Fight! One shot!"])
      ShowText([""])
      ChangeState([0, 197, 0, 53])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lolitta is fired up!\nLolitta's critical hit rate has increased!"])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Lolitta>Yooooo! Let's run wiiild!"])
      ShowText([""])
      ChangeState([0, 197, 0, 30])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Lolitta has gone berserk!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Lolitta>I'll take that!"])
      ShowText([""])
      Script(["interrupt_skill(1820)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["k_mermaid_fc1", 0, 0, 2])
      ShowText(["\\n<Lolitta>Let's go! Yayayayayaaa!"])
      ShowText([""])
      Script(["interrupt_skill(3292)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 198, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["ittanmomen_fc4", 0, 0, 2])
      ShowText(["\\n<Momen>Fluttering♪"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Ittan-Momen are fluttering around..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["ittanmomen_fc4", 2, 0, 2])
      ShowText(["\\n<Momen>Wait a minute! You ate my apple didn't you!"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The Ittan-Momen are arguing with each other..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["ittanmomen_fc4", 0, 0, 2])
      ShowText(["\\n<Momen>We'll flutter a lot today!"])
      ShowText([""])
      ChangeState([0, 198, 0, 46])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Momen's evasion has increased!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["ittanmomen_fc4", 2, 0, 2])
      ShowText(["\\n<Momen>Our bodies got torn a little...\nIt's precious so you can have it."])
      ShowText([""])
      ShowText([""])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([203, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain a \\ii[203]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["ittanmomen_fc4", 0, 0, 2])
      ShowText(["\\n<Momen>Do your best♪ Do your best♪"])
      ShowText([""])
      Script(["interrupt_skill(3300)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 199, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["dagon_fc1", 0, 0, 2])
      ShowText(["\\n<Seraphy>Drift drift..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Seraphy is drifting around aimlessly..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["dagon_fc1", 0, 0, 2])
      ShowText(["\\n<Seraphy>Float float..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Seraphy is floating around aimlessly..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["dagon_fc1", 0, 0, 2])
      ShowText(["\\n<Seraphy>I'm a mermaid! ♪"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Seraphy is pretending to be a mermaid!\nBut no one is looking at her..."])
      ShowText([""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["dagon_fc1", 0, 0, 2])
      ShowText(["\\n<Seraphy>This kid is my friend.\nPlease show him some affection♪"])
      ShowText([""])
      ShowText([""])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([324, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain an \\ii[324]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["dagon_fc1", 2, 0, 2])
      ShowText(["\\n<Seraphy>Wawawa, is this static electricity?!"])
      ShowText([""])
      Script(["interrupt_skill(3308)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 200, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["hitodama_fc1", 0, 0, 2])
      ShowText(["\\n<Fear>Let's play with fire♪"])
      ShowText([""])
      Script(["interrupt_skill(2954)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["hitodama_fc1", 1, 0, 2])
      ShowText(["\\n<Fear>Blaaazing♪ Souuul♪"])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Fear is singing her theme song..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["hitodama_fc1", 0, 0, 2])
      ShowText(["\\n<Fear>I see, that's tough isn't it..."])
      ShowText([""])
      ShowTextAttributes(["ghost2_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Girl>Indeed, it's difficult being dead..."])
      ShowText([""])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Fear is having a friendly chat with a wandering ghost..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["hitodama_fc1", 0, 0, 2])
      ShowText(["\\n<Fear>The lantern festival is still around the corner, so I'll give you this♪"])
      ShowText([""])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([311, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtain an \\ii[311]!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["hitodama_fc1", 1, 0, 2])
      ShowText(["\\n<Fear>It's fun to play with fire♪"])
      ShowText([""])
      Script(["interrupt_skill(3295)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Empty([])
